Josh Williams and Mark Frohnmayer of GarageGames will both present, and later in the day will demo GarageGames’ new 3D gaming platform, InstantAction.
GarageGames began shaking up the multi-billion dollar games industry when it was founded in 1999. They offer the professional-quality Torque Game Engine development suite to developers and educational institutions at hundreds of dollars per license when comparable technology suites cost hundreds of thousands of dollars. They are a game developer and publisher focused on creating fun, innovative titles and offering developer-friendly terms in an industry whose typical publishers are considered as notoriously draconian as the music industry’s labels.
GarageGames launched InstantAction in early 2008. InstantAction is a web-based games platform that enables 3D graphics and action-oriented multiplayer games to run in popular web browsers. InstantAction games combine the rich artistry and viscerally engaging interactive experience of high-end games with the web’s ease of access and social connectivity.
Josh Williams is the CEO and CTO of GarageGames. He started with GarageGames as an intern in 2004, working for free, and quickly moved on to managing technology development and then business development and operations, becoming CEO of the rapidly growing company at the age of 25. He is an avid gamer, and is passionately devoted to fostering innovation and change that benefit developers in the games industry and gamers around the world.
Mark Frohnmayer’s passion for game software development began at the age of 7 when his parents bought the family an Apple II computer. After graduating from Berkeley with a degree in Electrical Engineering and Computer Science, he began a career in games, eventually co-founding Garage Games in 1999. He is currently incubating several startups that range in purpose from electric vehicle design, game production, next generation communication software and indoor plants. Mark is also involved with progressive Oregon politics as a volunteer and Lane steering board member of the Oregon Bus Project.
Sidecar was conceived out of the frustration of running client beta programs where there was inconsistent user feedback from multiple disparate systems like surveys, forums, emails, & bug tracking systems, all of which typically lived outside of the product. Sidecar was built to consolidate user feedback from within the product itself and consists of two primary components:
Sidecar Dialog Widget- A configurable widget for your web site that lets you collect feedback from your users, publish tips and help, and get new insights from your users – all with a single line of code on your site
Sidecar Insight Dashboard- The dashboard is a hosted, web-based software application designed to organize and optimize user feedback. Configure your Sidecars, get a quick view into your best-performing pages, and see trouble spots faster than ever.
Greg Rau is the Co-Founder & Principal of the StepChange Group, an online product design and development firm based in downtown Portland. StepChange brings together expertise in product development with market engagement. Prior to starting StepChange, Greg spent 6 years as Vice President of Sales & Consulting for Unicru, a human resource software company, which was acquired by Kronos in 2006. Greg is a Portland refugee from the great San Francisco “crash” of 2000, following 5 years in the Web 1.0 startup world including stints at BigWords & Computec Media.

Ever had an idea? One you were so excited about you wondered who else might find it interesting and how you might be related to each other? That desire to follow ideas around the world and meet like-minded friends of friends was the catalyst for Fyreball, brainchild of Pete Parsons, former Studio Manager at Bungie. Starting out as a global game of pass-it-on, Fyreball evolved into a rich, playful alternative to email and instant messaging; it’s the cushiest way to put together the richest blog page imaginable and blast it to some or all of your friends in seconds.
Michael Evans, CTO. Armed with a Computer Science degree from Dartmouth, Michael toiled in the game industry from 1996 to 2006. He held multiple senior roles within Bungie. He was Lead Engineer and Project Lead on E3 best of show winning PC/Mac game Oni. After Oni he led the multiplayer experience on blockbuster videogame mega-hit Halo: Combat Evolved. He continued in his senior role at Bungie as an Engineering Lead on Halo 2. Other important roles include experience at Rare helping deliver the title Perfect Dark Zero for the Xbox 360 Launch. In addition, he worked on the game technology team at Apple Computer back when they made cool games for Mac.